A Deeper Look at the Potential of Educational Gaming

Greg Toppo, an education writer for USA Today, has written a new book The Game Believes in You: How Digital Play Can Make Our Kids Smarter, which examines the rise of gaming culture and its impact on the classroom. In an interview with Education Dive’s Roger Riddell, Toppo talks about the research he did for the book and using educational games to visualize learning.

Of course, one of the most important questions Riddell asked is about gaming’s effect on student achievement.

“That’s the real question. And that’s an emerging piece of this. If you ask schools that are using games pretty heavily, I think that’s one of the things that they are starting to see. For instance, DC public schools, I think they really like what they’re getting in terms of results. But other places are really waiting to see whether the results are that much better,” said Toppo. “One of the things that I think is really promising is there’s much more of an eye toward whether there are results than in the past. The accountability system is really pushing educators to use tools that produce a return, and if they don’t produce a return, there’s a lot of pressure to get rid of them.”

Read the interview, “USA Today’s Toppo: Games charge students’ imaginations,” by Roger Riddell, Education Dive (May 8, 2015)

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Digital Issues